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(5 edits) (+2)

Okay, I played for a bit, and there seems to be quite a lot of problems with this submission.

- you can only play in fullscreen, the default windowed mode cuts off all buttons and the resource stocks.

- one click produces one wood or stone. Collecting 10 of each allows you to build a house, which houses 2 villagers, which produce 10 resources per second each. The gap is so big it is insane.

- village jobs are split into two different screens which require two clicks each to reach; one of those screens does not display the correct count of unemployed villagers, and both of them do not display total population (they both literally say 0). Also for some reason you assign villagers in pairs.

- buildings other than Hut seemingly do nothing, and the Hut for some reason adds 2 unemployed villagers per its level per level (so, a level 2 hut adds a total of 6 villagers: 2 from lv. 1 and 4 from lv. 2). One of the buildings is completely free anyway.

- the game is pretty short in general. Once you get your first Hut, you already did everything you can in the game (since other buildings do not work, and you don't really need more Huts - though you can afford them easily). Detection is really not a problem at any point in the game - you get like 0.02 per village worker assignment (it does become bigger if you have more villagers on the same job, though), the limit is 100, and there is a 20s cooldown button in the city that removes 5 points of it (Spread Rumors).

- the game does not save the progress (though given the previous point, it is not really a big problem).

- for some reason, the Intelligence resource is set equal to the number of unassigned villagers whenever you assign or unassign someone.

Just for fun, I tried to get to 100 detection to see what it does. Nothing.


You do have a decent technical base - you have purchases, the purchases actually work (you cannot build stuff if you don't have the resources for it, and building stuff deducts resources), you have different screens, buttons with cooldowns, job assignments - but there is no meat on them bones.