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(1 edit) (+1)

I really enjoyed the charm of the art style. And some of the effects were really cool. I thought it was a clever tie-in to the theme as well.

Some suggestions for improvement:

- Maybe it's just me but for the first couple of levels I didn't realize how much damage I was doing to myself with spells. Perhaps more clarity around when I'm taking damage would help.
- The night level was a little too dark. I couldn't see myself or enemies.
- It wasn't always easy to be precise with my spell casting direction. Maybe some subtle indication of that could help without being distracting.
- I may have missed it, but I wish there was some volume control because music / SFX were a bit loud for me.

Overall, I think it's a great entry and has a lot of cool stuff in a short amount of time. Great job!

Thanks for playing our game!

Haha I wish we had more time to flesh out the tutorial(and many other things- mostly playtesting). To clarify on aiming- the spells all follow mouse direction- except lightning, which actually strikes where your mouse is ( and random other spots depending on charge time.) Sound did end up being very loud XD. thanks for feedback and very much enjoyed your game as well!