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(+1)

Solid game, congrats! It was fun to discover the cards with some combinations that would even suggest some storytelling about the "type of activist you are" (but it was hard not to min-max things haha). I only played the easy mode. I was a bit confused at first UX wise about card placements (if there was any impact in placing the cards at specific spots within each scope). It doesn't seem to be the case. Some events felt brutal (removing all of my cards) but also there might have been some quirks when I didn't have enough cards to fit the initial requirements (say, I have 8 hypocrisy but only have 6 cards deployed). A random idea: I don't know if you have archetypes for the activist but this could bring to you some special sets (like the "poet/artist activist" vs the "political orator activist" etc.) with some possible combos, and ways for you to add "decks" and build up multiple levels with different challenges. I also wonder if the music could change when you unlock a next scope.

(+1)

Thanks for playing! You recognized well that it is meant to be a roleplaying game in a way, though putting more emphasis into that was out of scope for time (willpower) that was available. Those with active imagination will make stories though, as you did.