- The music was excellent and the graphics were very well done!
- I wish I had some more instructions at the beginning of the game so II had more context and understood what I was doing
- The game felt very luck-based at times
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Climate Hero's itch.io pageGame Title
Climate Hero
Developer Name
Team B-3
Short Promo Blurb
Play the role of an ambitious climate activist
Full Description
Climate Hero is a casual and fast-paced card game where you guide the career of a dedicated climate activist. The focus of the game is making a change by carefully dealing with public relations.
Clime Hero was made for Climate Jam 2024.
Promo Image(s)
https://drive.google.com/file/d/1mA866sdz0ejhq-7EAXeca_W2BiaObHrW/view?usp=sharing
Promo Video
https://drive.google.com/file/d/1eqU5JhnWgHfTJGpywYZzpGANnTHp9oiD/view?usp=sharing
Artistic Statement / Use of Theme(s)
This game attempts to inspire future climate activists, but also warn them of dangers that lurk and in particular the importance of maintaining good public relations. Due to all the hardships that someone who wishes to make a change must face, we did not shy away from adding a bit of sadness to the atmosphere.
Development Summary
Krafter started with intention of doing the jam solo, he came up with prototype on pieces of paper and played around with it. The original idea was for the game to be set in 2034, where after the WW3 the people have became a bit smarter and formed a World Union, but were still having doubts about climate change. The idea was scrapped as there was no way to properly produce such setting, and so the present day was chosen.
Eventually, Krafter realised that there is no way to do all the graphics, so he teamed up with Ace, who did a great job in giving some charisma to the game with their art style. Some days after, Kira Todorova asked if anyone needs a musician and was quickly absorbed into the production, providing her musical talent that helped the game set a more serious tone for such serious topic.
Making such a game in plain JavaScript with HTML and CSS was a challenge, though situation would be pretty much the same even if a game engine was used. Krafter kept looking for ways to spice up the endgame and is to this day not perfectly happy with results, but the game is good enough considering it is meant to be played in short sessions. In particular, Speedrun difficulty is an experience of its own, most recommended as soon as basic game rules are figured out.
Release Plan
As both artists wish to improve their work, that part will be updated for sure. I will continue to work on gameplay if the game manages to attract some daily random players. The game could also have a desktop release using Electron for example.
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