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Thank you for your feedback! It was very detailed, and I thank you for that!

1. I see that you can open your game fullscreen, to which I'm almost 100% sure I set the game project to not being able to fullscreen,. How did you even do it? Was it in HTML or Windows executable?

2. I tried to add dynamic force to how far or how close was the mouse to the lover, but couldn't make it in time. 

3. The soulmate has a forgive radius that attracts hearts when entering that radius. That's something I noticed I needed to implement during playtesting, for a more forgiving and relaxing game.

4. Define more about the "invisible walls"; is it about the collision heart to certain objects like big mushrooms and greenhouses?

5. The game mechanics, along with level select, were actually a last second implementation, so I understand that there should be a better way to implement. Also, there was supposed to be a results screen menu that could go back to level select, restart the level or go to next level, but ended bugging the whole game, and was scrapped.

Once again, thank you for putting the effort and share the much needed feedback to me!

:)

You're welcome!

1. I played in HTML, for me it opens up in a popup window and fullscreen immediately. Using firefox, if that helps.

4. Oof this is hard to remember. I think it was at one of the levels where there was a partial roof made of keyblocks above the target. My shot bounced when I tried to go through sideways. Maybe it was just a wonky collision, and not an intentional invisible wall :D it clearly should've gone through to the target but it bounced off the (in my eyes) invisible wall. But it ruined my oneshot solution :D