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This  was one of my favorites! Great work with the movement, you can really feel the AC inspiration. I liked the gameplay and having an objective, the boss was also a really cool ending. Super impressed you managed to crank all that in in just 2 weeks. Some things I noted down while playing:

- Enemy projectiles. It would be sweet if they could predict their target location, so their shot lines up better. That way the player cannot just dash to the side and avoid all fire. It felt like a cheap way to play.

- I feel like enemies blinking when getting hit works well on the smaller enemies but it was too much on the gunship, was really hard to look at.

-  Some lock on missiles or secondary weapon would add so much here, the variation would really benefit the game.

Amazing work nonetheless!  Would love to see more of this

Thanks so much for the feedback! I agree with all of it.