Thank you! I'm glad it felt calm to you! Semi-related: I've been thinking about Miyazaki lately– how he touches on heaver themes like overconsumption in such a calm way. A friend of mine does incredible ceramics art on labor that is loosely inspired by him. The music was done by my partner in about 5 minutes on one of her new instruments she was playing with at the time. :) She's incredible.
I am planning on doing a bit more with it! There were so many other concepts I wanted to play with, like the benefits of eating more flies leading to animals not being able to eat you, or being able to walk on spikes. I hadn't wanted to use spikes at all, in favor of natural creatures, for example a pit with an animal that moves so quickly it is effectively spikes. I also wanted to build out the levels and pacing and introduction of concepts a lot more slowly.
I'd love to understand what felt inconsistent about the double jump! I actually had double jump, wall jump/slide, and dash coded up and toggle-able but decided to keep it clean and simple with just a double jump (I almost left that out, but it did feel like it added more control.)
One thing a friend mentioned was– sometimes he would walk of a ledge and miss the coyote-time window but hit jump, so he was really falling and hit his double jump, but it felt like it was glitching. I had wanted to fix it but it was at the 11th hour :)
Thanks for playing and the thoughtful feedback!