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(+2)

Really fun and well polished take on a puzzle dungeon game. The cut scene art was fantastic! The movement controls felt pretty smooth, and the walk animations of the cat are so good! I agree with  the comments below about the sword swing, but I think its an easy fix with a larger hit box or adjusting the rotation for diagonal movement. I still was able to make it to the end, and the twist was definitely surprising!

My only note is that the background art seems to be at a different pixel scale than the character, and it makes the cat look very large in the environment.  It does provide good contrast if that's what you intended, but a higher res cat, or a lower res background could unify the style better. just nit picking really;)

seriously great work overall!

You are actually the first to comment on the obvious scaling error. We know that the elements should all have the same scaling, but when one person is building dungeons, another is pixelating the player and someone else is making the items or the background, it can be hard to get it all to work well together if you don't want the dungeon to look too big, the camera too wide or whatever. You can often only estimate the proportions better through testing and then redoing sprites would be very disappointing. Thanks for the feedback! (: