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(+2)

Very nice roguelike project! Unfortunately bugs that force the player to refresh the page (and liquidate bosses apparently) really take away from the enjoyment. The enemies were also quite tanky and it gets really difficult to survive if you let enemies build up and not go on a constant murder spree. But I'm still a big fan of the player, upgrades and enemy designs :)

(+2)

Yeah, I would suggest alternating your attacks to keep the enemies at bay faster. The divekick has offensive properties and can do massive areal damage, and using the gun goes a long way; the slimes for example can be shot, and then finished off with a single whip attack.