Good work with the game, the UI for buying TD objects is nice, and I quite liked how the mech animation is setup with the subtle slow down as it reaches the destination. Maybe that's just default, but it looks cool.
Too bad you couldn't implement/balance everything you were hoping, but good job on having a playable finished entry! Some feedback you may not have gotten yet
- It took me a couple runs to understand what was going on. Part of the issue is the height is cut off for me so I didn't see the barrier timer at the top. Full screen doesn't fix it either, both top and bottom are cut off. Basically would be a nice UX improvement if it was responsive as I assume you have a fixed height. Not sure how easy/hard that is to setup in Unity, but I found the best way to play was to zoom out in non-full screen mode.
- Waves feel really slow. I think a very quick fix would've been to just put the bug spawns much much closer, and give an option to skip to the wave during buy phase. I spent 90% of the time just waiting for money to place an object or two
- I do enjoy what we do have in terms of visuals. The little farm is a very nice touch, and I appreciate the placing of a wall around the area, even if it's a bit rushed.
- I couldn't go into endless mode after winning, I was just on the win screen and didn't know how to proceed. Maybe it was a button cut off somewhere?
Overall good work for the jam! Keep on devving!