Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I appreciate the kind words. Glad you enjoyed the game and the Mech. 

What screen resolution did you use? I'll have to look into screen resizing. My canvases are supposed to fit the screen but I know I was having a tough time getting the Start and End Screens to fit properly towards the end. 

I do feel the bugs are a little far but not too too far, I can bring the player base a bit closer but I do like the player watching the bugs come at them from the distance. 

Haha, the walls were rushed. I was setting them up at the final days and had a tough time finding something I really liked... so they are very scaled up rocks. And I didn't limit the player camera either. 

Guess I didn't explain how to get into Endless Mode properly. You have to click the button before the game ends, then instead of ending, it'll continue waves. T'was another last minute add and scales wayyyyyyyy too fast. 

(+1)

For screen resolution, I'm on 1920x1080. Attached below is what it looks like in full screen (scaled down to 0.25 to not be so large an image). I noticed when I start a fresh game in full screen, it looks good. But at some point after I start, it changed to this. Is this some sort of dynamic resizing code you have?

Good point on watching the bugs. If the wait time during buy phase is skippable, they probably don't have to be pushed in as much.

I'll have to look into how to test for different resolutions. The Canvas which holds all the UI is fitted to the player camera. So if the resolution changes, it changes and the pieces inside that Canvas shift as well. I was having problems the last day getting the scaling done right and it was acting weird. Even in my browser, it cuts off the top and bottom little section of the UI picture but all the gameplay elements are fine. Thanks for the attached screenshot. 

Adding a skip button should be pretty easy, I'll jot that down.