Impressive amount of scope delivered for the jam. Character and level select, very well done. Between the multiple levels and the low poly aesthetic, feels a bit reminiscent of Goldeneye 64.
Lots of similar feedback as what was already said below
- Music hit me hard and quickly dropped my volume.
- Level 3 felt a bit long by that point, after playing 1 and 2. The slow mech speed felt perfect up until then.
- Rocket launcher is a straight downgrade, as the DPS for all three weapons feel the same, but the rocket launcher has no automatic, maybe I'm doing something wrong.
- I really like the level designs, my only nitpick is not my favorite choice of colors, especially the very prominent repetitive light gray for the buildings.
- The objectives are a really nice touch, would be interesting to see how levels develop with a bigger scope project. Again, Goldeneye 64 comes to mind
Fun short experience, especially levels 1 and 2