Thanks for your feedback Gloriousclover, glad you’ve enjoyed the game despite the many issues.
Yup can’t argue with the sound issue didn’t take time to properly balance it or make a menu to adjust it, didn’t expected it to be as loud as it ended up though.
I wanted level 3 to be a bit larger but ended up a bit too large for its own good can’t argue with that especially if you chose one of the slow mechs :(
Weapons in general aren’t balanced at all cause i ran out of time so i left everyting doing the same amount of damage thus some of the supposedly stronger weapons being underwhelming, also the RL is auto but it fires slower, the fact you can spam it is cause i didn’t put an input check to prevent spam clicking again poor time management on my part :p for the same reason there’s also a weapon in the game that’s semi cut as of now.
Yeah i didn’t know which colors i wanted to make for buildings so they ended up mostly gray with some color notes here and there, i also tried something a bit experimental on that front which sort of put a bit of limitations on the environement textures, i tried having all map assets use the same texturesheet to hopefully improve performance, cause my previous Mech jam entry had a bunch of performance issues.
This wasn’t one of the references i had in mind when making this but glad it made you think of goldeneye XD
Though i’m not sure i could acheive making a difficulty variant dependent objectives system like they did.