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(1 edit) (+1)

game was wayyy to hard, at least add checkpoints. the best thing about the gameplay was probably the variety and attacks and how there was a lil hint before they attacked. i felt extremely unmotivated tho, maybe making it easier esspecielly the first boss and maybe adding a way to see how much hp theres left. this could be done by making it redder but it did feel a lil more intense as it went on. no ui, pretty standard deco but it was cool how you could sorta see it in the dark. the theme didnt feel that involved though but maybe thats just me

(2 edits)

I’m sorry that you felt it was too hard, did you get the mechanics right though? After the first 2 bosses you get a checkpoint. The bosses drop particles from their body -> if they drop them faster, that means they are low on health. You can pretty much defeat the first boss by giving him a few hits and then just blocking or dashing away, because the boss is slower then you. While dashing, you are also invincible. Also the light turning on/off is made to make the boss fight less repetitive, which also includes the “lights and shadows” theme.


Thanks for playing!

(1 edit) (+1)

sorry i never realised some of those mechanics, it is hella hard adding directions with a no ui limitation. the game was still good and ill definitly play it again knowing this