Its quite challenging. Really fun.
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Bloomblade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ZERO UI | #1 | 4.100 | 4.100 |
Overall | #10 | 3.067 | 3.067 |
Visuals/Audio | #12 | 3.033 | 3.033 |
Gameplay/Fun | #12 | 2.700 | 2.700 |
Theme | #45 | 2.433 | 2.433 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity
How does your game fit the theme?
In fight, the lights get turned on and off every x seconds, making the boss fights more exciting
Self-made stuff
Comments
Thanks for playing! Saw the stream too. It's pretty hard to teach players the mechanics of the game. I saw that you unfortunately haven't used the block and dash mechanic much, which makes the game very hard - indeed. But that's a learning too. Maybe I should teach the players the mechanics one by one with a boss for each mechanic, for those who are unfamiliar with the whole souls-like genre. Again, thanks for playing!
Cool hard game :-)!
It was for certain a hard an difficult game for me (just me being bad at this kind of game), but I imagine that was part of the challenge in this game. Did manage to slay 1 boss at least :-). Nice visual pixel art style with bloom. Basic shapes and colors but still in style for the whole game and visually pleasing.
Liked the audio also and the beat fitted well with the frantic fighting gameplay. The volume buttons in the game were an unique and fun idea :-)!
Had fun playing and trying to defeat the bosses! (Maybe a walkthrough video how to defeat all bosses would be nice for us participants that did not make it ;-)...)
No UI is checked and theme also slightly checked but ok.
Overall a well done fighting game as someone already said..souls like :-)! Nice job!
Great game! I love the visual style, the concept, the music and the theme. I was especially pleased with the implementation of ZERO UI (volume buttons are very creative LOL).
I want to note that unfortunately I was only able to reach the second boss (I'm too much of a casual player). I would like that after the jam, not only bosses, but also regular enemies would appear in your game (if you already have them, please correct me). It would also be cool if the game added something like character development and random generation. These are just my wishes and this will not affect my rating.
Good luck in developing the game!
game was wayyy to hard, at least add checkpoints. the best thing about the gameplay was probably the variety and attacks and how there was a lil hint before they attacked. i felt extremely unmotivated tho, maybe making it easier esspecielly the first boss and maybe adding a way to see how much hp theres left. this could be done by making it redder but it did feel a lil more intense as it went on. no ui, pretty standard deco but it was cool how you could sorta see it in the dark. the theme didnt feel that involved though but maybe thats just me
I’m sorry that you felt it was too hard, did you get the mechanics right though? After the first 2 bosses you get a checkpoint. The bosses drop particles from their body -> if they drop them faster, that means they are low on health. You can pretty much defeat the first boss by giving him a few hits and then just blocking or dashing away, because the boss is slower then you. While dashing, you are also invincible. Also the light turning on/off is made to make the boss fight less repetitive, which also includes the “lights and shadows” theme.
Thanks for playing!
pretty much a 2d souls-like in terms of the difficulty and fighting mechanics. I really like the glow in the dark weapons, although fighting blind is a bit frustrating and I found the best strategy to be running away. Also nice job adding sound control without any UI lol, really cool game overall!
as i person who uses bloom in all his games. I found this good
Nice job!
The gameplay is fun. I enjoyed the combat, especially the variation between enemies.
The only thing that felt weird to me about the controls was the dash. I felt that it was a little too long, especially since the player can't change direction while performing it.
Other than that, I had fun and managed to beat it after many attempts!
Excellent game! Loved playing it, though the boss fight is tough.
Graphics are amazing!
I could not figure out what those red and green things were at the beginning.
Also, I wish the player had more life.
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