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Side Note:  because it seemed so daunting to try creating a game with ZERO UI (given my understanding of the term UI), I basically gave up on the constraint (as I saw it) and included UI elements such as menus and on-screen instructions.  My thinking was this:  if I can't do zero UI, I might as well try to make a game without unnecessary, overly expository or graphically imposing UI.  Despite that, I don't expect to score highly on the 'zero UI' rating.  🤷

That is also a way to handle the theme. Maybe not 5 stars but you can still get a score for not using unnecessary, overly expository or graphically imposing UI