๐ฎ ZERO UI Special Edition GoedWare Game Jam ๐ฎ
Welcome to our unique and exciting ZERO UI Special Edition Game Jam! ๐ช
This event challenges you to create games without traditional user interfaces (UI).
Say goodbye to conventional buttons, menus, labels and HUDs โ and say hello to innovative, immersive, and intuitive gameplay experiences!
We will try to explain what you can expect from this Game Jam & what we think ZERO UI means.
In the future we maybe adjust this post with some new insights ๐
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(Please be aware that during the public voting, participants can have a whole different opinion about ZERO UI. There is not 1 definite definition).
Why ZERO UI?
First of all why did we organize this Special Edition. In our Game Jam #11 we had a theme option of No UI and people seemed to like it, but because we thought it would be too challenging, difficult & maybe strange to use in our regular Game Jam, we decided to make a Special Edition instead. This is it ๐ !
Traditional user interfaces have been a staple in game design, but exploring new interaction methods can lead to ground-breaking experiences. By participating in this jam, you'll push the boundaries of conventional design, enhance accessibility, and create more immersive worlds for players to enjoy.
What could be ZERO UI?
ZERO UI focuses on creating games that rely on alternative methods of interaction and feedback than the traditional ones like labels, buttons etc.
This could include:
- Dynamic & Contextual Controls: In-game objects & characters serving as interactive elements
- Environmental Cues: In-game environmental changes, sound design, and visual storytelling to guide players
- Environmental Interactions: Allow players to interact with the environment in natural ways
- Contextual Awareness: Systems that adapt based on user behavior & environmental context
- Natural User Interactions: Gesture controls, voice commands, or body movements
- Haptic Feedback: Utilizing vibration or touch sensors for player feedback
- Light, Color, Visual, Pattern & Sound Cues: Using these elements to convey information intuitively
Guidelines for Your Journey
- Eliminate On-Screen Overlays: Avoid traditional UI elements like health & progress bars, texts, messages, and potion meters. These are typical of conventional UI's and should be replaced with more immersive & environmental cues. Also menu's & pause screens are UI you should try not use during the challenge + texts with instructions on the wall, floor and/or environment.
- Use Environmental Storytelling: Convey necessary information through the game environment & character actions. For example, instead of a health bar, use visual & auditory cues to indicate low health.
- Interactive Elements: Make in-game objects and characters serve as interactive elements. For example, players might learn the game controls by observing how characters or objects behave and interact naturally.
- Sound and Audio Feedback: Implement sound cues & audio feedback to guide players. For instance, different sounds can indicate various game events,
- Haptic Feedback: Utilize vibrations and other tactile feedback to communicate important information to the player. For example, a controller might vibrate.
- Context-Aware Design: Design your game to adapt to the player's actions & context. For instance, the game might change its difficulty based on the player's performance without explicit settings.
- Teaching: Teach mechanics through experimentation.
- More: Probably more out of the box ideas....
Community Tips and Suggestions
If you yourself have any other tips, suggestions, remarks for Jam. Please post it in the comments & let us all discuss what is UI and ZERO UI + create fun games without these traditional UI's.
So join us in this exciting journey to redefine game interaction and push the boundaries of traditional design.
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