Item Update:
Yeah, it's not really about animation, sorry. I didnt really do much today, but I did come here with some new ideas for items.
Dice Poppers: every time your opponent makes 2 moves it jumbles the the Live and Explosive round in the chamber. This might sound like a useless item as you have to guess the live and explosive round's placement anyway, but it's mean to be a counter to Eye Card and Fortune cookie.
Hot Potato: You activate a hot potato which can explode at a random time (keep in mind you wont be able to see the timer). Every time you shoot your opponent (weather it be a live or a blank), you pass the hot potato to him/her, and every time he/she shoots you, he/she will pass it to you.
Also I've been thinking of changing the silencer a bit. I've been thinking of nerfing it to where it cant even hurt your opponent and also giving the player to cancel the item when he wants. I want it to only be another way of having safer guesses when shooting yourself, and I feel like if your able to give damage to your opponent but not yourself is a bit OP, even if it still involves some luck to get a shot.