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(1 edit) (+1)

This is a really fun mech shooter. Models are a little simple but neat. Controls were pretty good though I might suggest letting Q/E be buttons instead of 1/R but that's personal preference. Or to allow mouse wheel up/down and click. Shooting was fun and responsive. I like the way the aim moves the camera though I'd like that ring to be just a bit larger. Do you think you could have that be a player controlled variable so that anyone could tweak to there preference? Maybe mouse wheel up/down could increase/decrease it's size. Was able to clear 9 waves but I cheesed it by hiding in a corner. Would like to see patrolling added. Maybe let enemies move especially after being shot once by the player. 

(2 edits) (+1)

I appreciate the feedback and suggestions regarding controls, it's all definitely things we're considering, especially for player options regarding aiming. We initially wanted more enemy variety but had to cut it down, we prioritized getting the feeling of the player's movement and shooting right. These turrets are sadly stationary aside from jumping when being shot at due to physics. Enemy mechas and drones that can patrol or follow the player are something I desire and that we may add post-jam!

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Awesome, I look forward to seeing this grow :D