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(2 edits) (+1)

I appreciate the feedback and suggestions regarding controls, it's all definitely things we're considering, especially for player options regarding aiming. We initially wanted more enemy variety but had to cut it down, we prioritized getting the feeling of the player's movement and shooting right. These turrets are sadly stationary aside from jumping when being shot at due to physics. Enemy mechas and drones that can patrol or follow the player are something I desire and that we may add post-jam!

(+1)

Awesome, I look forward to seeing this grow :D