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(+1)

Here's some feedback for ya!

Sorry about the video cutting off at the end.

Hi thanks a lot about video feedback! It really gave me a smile especially hearing someone laugh while picking one of the fastest cars:))
Few notes for myself (and maybe You if You'd ever play again (I hope You might cause best times are saved between sessions :)   )
- As for now I did not implement any kind of tutorial or controls options in game itself (although everything can be found in description below the game) - I will be working on that in the first place after seeing how much it disrupts the first time playing the game
- You are definetely right about the UI not lighting up when moving a mouse - added to do list on first position
- The other part that You might have skipped are oversteer and understeed under each car which are bound to velocity of the car - F1 typa fast car really doesn't let You turn at all at high speeds (it basically should work as a simulation where when driving this type of car You want to stick to road right? And if You turned too much at too high speed You would lose traction. Thus I implemented simplistic version of losing traction and lowering the steering angle so it looks a lot more realistic when watching the game.
- Also I might just do it the way that when You turn the game for the first time I will just push the player right into the Test track with some hints on controls and cars 

Thanks a lot again! 

(+1)

I can give it another go sometime if you like!

Also, it would help me out a lot if you gave me some feedback on a game I'm developing.   It's called Cat Powered UFO.

https://thesneak.itch.io/cat-powered-ufo

I hope this weekend I will already upload a version that addresses a lot of the issues :) It would be more beneficient that time, thanks a lot!


I will play it right after i get back home from work!!

I just uploaded an update that adresses all of issues You mentioned! Thanks a lot again and I'm off to play Your game:)