Thanks ! I’m glad you’ve enjoyed my game ^^
The sort of approach i have for most of my sci fi games with the multiple characters is kind of like “What if Starfox but grittier sci-fi on Psx or Saturn” so in a way i see where you got the Snes vibe from XD
I’m personally not a big fan of CRT filters in modern retro games but if i could this would be a good option to add, though i have no idea how to make such a filter in Godot (probably shaders but my knowlege on that front is still quite limited)
Yeah i didn’t have much time for balance so all the enemies and weapons deal very low test damage :/ and the sound i didn’t properly adjusted for the same time reasons, but like i said i didn’t expect it to turn out THAT loud in the end O_o