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(+1)

This was made in a week?! The controls, graphics and core mechanics I have to say is superb! I also really love how the controls in the game are actual controls that you have to manually move, it really did make it super immersive, and part of the fun is figuring out what each switch does and how to get the mech to it's destination.

Also not only that, the actual graphics looks really good. The Radar and Sonar(?) gives me Aliens vibes and further gives me the feeling of claustrophobia. That with the sound design of the legs moving, the engine sounds, or the Geiger Counter going off, really ups the immersion for me.

Really impressive!

(+2)

Yeah, the scope was perhaps a little ambitious. There were many late nights :)

Nice to hear that you liked the hands on controls. Originally we thought having everything labeled in Swedish would be fun.

It's funny, because the reason why we didn't let you see the outside world was because we didn't have time to make one. A side effect, or unintended consequence if you will, is that people use their imagination to create their own. And I really like that.

Thank you for playing the game, and another big thank you for sharing your thoughts on it