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Thanks! 

Yeah, I tried to tune the firing clunkiness to be challenging but not too annoying. The guns turn just a little slower than the vehicle does, which seems to make movement feel just slightly sloppier than it really is. Don't know if I got that tuning quite right. But it could definitely be (and was) much worse.

Also I have to admit that the tactical usefulness of the walls was one of those happy accidents. It wasn't the plan. But once I started playing and realized it could happen, I had to lean into it and give the player some space to maneuver outside of them. I also like that there's some risk to being outside the walls because you're right beside where new enemies spawn!

FWIW, I did experiment with D-pad movement and that should still be in the build. But I don't anything about browser support for game controllers.

It was tuned really well, I'd say! I hadn't noticed the guns turning slower, but if felt good. Running away in a panic from those little critters reminded me of the film Runaway, which absolutely terrified me as a kid.

Gotta love happy accidents! And agreed that the added risk factor was a nice element of stress. I just tried hooking up a controller and it does works in the browser, wildly. (The dpad, not the joystick.)

Also, I forgot to mention, really enjoyed your humor in the game! 😌