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(+1)

Really fun little game! The sound effects were particularly nice. The dialog was really well written– I was getting Disco Elysium "talking to my tie" vibes.  😂 The dialog implementation itself, control and feel were really enjoyable. Did you use any existing tools for it or write it from scratch?

The controls, for the most part, felt great– very easy to get into the flow and maneuver. I thought the bullet speed was nicely balanced. The aiming felt a little wonky, but perhaps a controller instead of kbd+mouse would have alleviated that?

The enemy AI in the final area got stuck along walls quite a bit, and I also missed the secrets you've mentioned after the ending, also thinking "Game jam time! 🤷"

Great work on this!

(+1)

Hi, thank you very much for the feedback! I'm really glad you liked the dialogue, and yes, I made it from scratch, no tools. 

I never did dialogue in my games before, so I didn't know what I was doing. I made a singleton to manage the dialogue and wrote a function to render the text. The final script has over 3000 lines and 1000 await calls, but it worked well for what I wanted. Normally you would store all the dialogue in a JSON and load what you want as far as I know.

For the secrets, if you are interested in going back, there is a hidden room in the first level (just hug the walls in the corridors) and there is also secret dialogue at the end if you keep messing with the "zero deaths mode" during the cutscene. At the beggining of the 2nd level, if you stand still in the apartment, God will start getting anxious and punish you. In some parts of the 2nd level, if you mash skip during the dialogue god will get pissed too. And finally, there is a secret corner at the end of the 2nd level that tells you how many secrets you found. I wasted way too much time making secrets...