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(+1)

Great Jam entry - really atmospheric and the audio is fantastic (although, I did miss the humour side of your other stuff, but I know it wouldn't have worked in this).

Very well presented, the lighting, textures and effects were spot on. 

I did feel the crystals were a little too easy to destroy, the visuals looked like they were hard and solid, I would've expected to have to take several swings at them to destroy them - but it  just took a gentle touch.

Couple of minor bugs I encountered, firstly when you throw the light stick, it can spin uncontrollably and looks quite wrong. Also, when I lit the last torch, the pathway visually opened up, but I couldn't walk to it - looked like the collision was still blocking it. I managed to still complete the game though by throwing the torch at the last objective.

Those are just minor things though, like I say, the visuals are stunning, the atmosphere is spot on and the audio is just fantastic - great job dude!

(+2)

Don't worry, more sassy characters that are annoyed by breaches of personal space will surely be present in future jam entries. lol

Thanks for your valuable feedback. I'll have to try and reproduce that bug with the collision. I knew about the torch center-of-mass issue; it got thrown to the back of the priority list (as if I pay attention to that thing).

Definitely should've had those larger crystals be more resilient to attacks. I did envision breaking chunks off of it in stages, and even grabbing the protruding bits and yanking them off.

Thanks also for calling out the audio -- that was definitely the focal point for this one, really wanted to nail it to get the vibes right.