The vibe of them game was great the sound, and environment was pretty good. With time constraints consider it was a complete experience. The short fall was just game play I didn't feel very enthusiastic playing just lighting fires seem a little on the dull side and the crystals that came flying felt like they had little impact. Creating a clear understanding for the player on how to interact with the crystals would help. Having a corrupting effect happen on the player the more they were hit by them would be cool.
Play vertical-slice
The Last Firebringer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment - How much you enjoyed playing this game. | #1 | 3.571 | 3.571 |
Presentation - How well executed this game is. | #1 | 4.429 | 4.429 |
Overall | #1 | 3.679 | 3.679 |
Concept - How interesting or unique this game is. | #2 | 3.571 | 3.571 |
Theme - How well did this game stick to the theme of the jam? | #2 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Hurricane+Hexabody, my go to rig. Some Creative Commons models and music all listed in credits in ZIP and in game.
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