Cutting the non-combat sprite sheet (player_sheet) 94 x 84, there's some sprites where the foot barely sticks out down into the next frame (idle, idle transition, running, walkings, and some others)
Viewing post in Pixel Prototype Player Sprites comments
Hi,
Sorry for the trouble.
Just wanted to firstly note that the size should be 96x84.
But I don't think this could be the cause of the issue as this is the width.
I tried replicating this issue but can't seem to. Could I ask if you could confirm which tool you used to cut the sprite so I can reproduce the issue and find a solution as soon as possible?
Thanks, I appreciate your time and look forward to getting this fixed.
Best regards,
Dylan
Hey no problem, it's probably something I'm doing wrong. So I'm using Unity, I just deleted, redownloaded, re-imported, it looks more pixelated than it should and the foot is slightly going over the line. The funny thing is that the player attack sprite sheet's quality is fine. I have the inspector for the texture 2D attached. It's important to note that the player attack sprite sheet has the same settings in the inspector.
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Thank you for the info.
I believe I've found the issue.
Because the sheet is larger than the default Max Size of 2048, you need to change it to 4096. This will fix the blurryness and in turn the overflow of the sprites.
After changing it to 4096 and hitting apply, if you could slice the sprites again using 96x84 and let me know if that works as expected that would be great.
Thanks.