Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

jhey.dev

25
Posts
4
Followers
25
Following
A member registered May 04, 2019 · View creator page →

Creator of

Recent community posts

thank you, that worked perfectly

(2 edits)

Hey no problem, it's probably something I'm doing wrong. So I'm using Unity, I just deleted, redownloaded, re-imported, it looks more pixelated than it should and the foot is slightly going over the line. The funny thing is that the player attack sprite sheet's quality is fine. I have the inspector for the texture 2D attached. It's important to note that the player attack sprite sheet has the same settings in the inspector.

+


Cutting the non-combat sprite sheet (player_sheet) 94 x 84, there's some sprites where the foot barely sticks out down into the next frame (idle, idle transition, running, walkings, and some others)

Choas! I see you put a lot of time into your tutorial, I thought that was a nice touch

I couldn't trigger the bear and put the fuses in. Some bugs here and there, which is expected, but fun atmosphere and theme, in my opinion. Would love to play a release version in the future.

I had issues with the dialogue, it wasn't showing up properly: playing it on the web.

I wasn't paying attention and skipped the tutorial and expected a space invaders type of game. When I pressed space, I was blown away lol; Really cool idea, I love this game, when can I wish list on steam?

The chat was hilarious. Love the originality.

Not sure if anyone has mentioned it, but I'm feeling some Undertale inspiration. Skeleton is OP >:(

I enjoy it, great game.

great game and great pacing, I had fun with it.

I'm feeling your inspiration was F-Zero/X? I had fun with it

I like your parallax, I felt the depth there

I played around with this for a bit, platforms are my favorite genre. I think you're on the right path.

I was vibing on it. The music at some points made me think of joy division or the cure.

I got to wave 4. I'm impressed at how well done this is within 18 days. When can I wishlist this on steam?

Love big mode, small mode. I got hyped on the switch!

Interesting perspective, I liked it

Definitely hooked me, until I got to the magenta and I rage quit >:(

I feel like this will be underrated because of the graphics. It's hard to put into words how well the atmosphere is: I noticed the `EditorModeHotReload.dll` in your controls and I thought that was a mistake left there; The jumping at the same time the dialogue was happening, I thought that was just an oversight. When the dialogue and gameplay revealed these things as intentional, I was caught off guard and was pleasantly surprised, very well done.

I got to level 10 and soft-locked myself out. Unique concept, I was surprised how much I kept trying :)

That boulder fell right on my head. Did you do the music? It's very nice. Also nice touch on showing different images depending on how you die. The double jump float in between two lasers with the moving platforms was challenging. I had fun with it!

The vibe felt like the old Ninja Turtles for the NES when I got in. There were a lot of funny moments of blasting myself into spikes. I had a lot of fun with it.

great opening, I had fun

(1 edit)

Not the creator, but maybe I can give you some insight.

First row is sword strike.

Second row idle.

Third row running.

Last row, the 3 frames:

1st frame is press down or ducking.

2nd frame is pressing up  or raising your head

3rd frame is mid air jump. It could also be fallen down, on the ground, shooting forward as if you're flying, or maybe a ghost form if you shade it lighter, depends on what you want to do with it.