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Awesome game concept! I played all the way till the final level, but I couldn't figure out how to get the that last bridge without taking too much damage. Its exactly on theme too.

There were a lot of nice touches here. The ability to heal when in shade is great; it makes the game less punishing than it needs to be. The idle-camera zoom out is clever to allow players to assess their next move. Having markers drawing out the direction of where to go using the pillars at dead-ends was really clever. There was even an animated transition of the man->wolf when you lose.

There is a lot of potential for this game to be built on, and it's a solid submission to this jam! Well done!

There is a switch (circle of the trees) in the top left corner of the map which changes the direction of the moon rotation. After switching you will have no problems with reaching the end. (=