Awesome game concept! I played all the way till the final level, but I couldn't figure out how to get the that last bridge without taking too much damage. Its exactly on theme too.
There were a lot of nice touches here. The ability to heal when in shade is great; it makes the game less punishing than it needs to be. The idle-camera zoom out is clever to allow players to assess their next move. Having markers drawing out the direction of where to go using the pillars at dead-ends was really clever. There was even an animated transition of the man->wolf when you lose.
There is a lot of potential for this game to be built on, and it's a solid submission to this jam! Well done!