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Shadow of the Ghostmoon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.600 | 4.600 |
Concept | #2 | 4.100 | 4.100 |
DTJ36 Winner | #3 | n/a | n/a |
Functionality | #4 | 3.600 | 3.600 |
Polish | #5 | 3.300 | 3.300 |
Visuals | #5 | 3.300 | 3.300 |
Audio | #6 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Submission
Yes
I followed the theme
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Comments
Awesome game concept! I played all the way till the final level, but I couldn't figure out how to get the that last bridge without taking too much damage. Its exactly on theme too.
There were a lot of nice touches here. The ability to heal when in shade is great; it makes the game less punishing than it needs to be. The idle-camera zoom out is clever to allow players to assess their next move. Having markers drawing out the direction of where to go using the pillars at dead-ends was really clever. There was even an animated transition of the man->wolf when you lose.
There is a lot of potential for this game to be built on, and it's a solid submission to this jam! Well done!
There is a switch (circle of the trees) in the top left corner of the map which changes the direction of the moon rotation. After switching you will have no problems with reaching the end. (=
is a good game but this game have mini problams in
Very fun and cute game! I didn't quite understand what the area with the effect was about in that one level. It's very cool that it has so many levels with new ideas.
It changes direction of the moon to counterclockwise!