I don't think there's anything wrong with this game. But one suggestion is that you should know what to do without an info dump (The tutorial you gave) I would've loved some music instead of the endless drums. I also wouldn't really count this as a speedrunning game, because the way to beat it faster is just to not mess up. And the Polymars mode is way too hard. If I would've added something to the game it would be to send waves with eg. spacebar. That way it's more my fault if I die, and you could get better by playing more.
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Thanks for feedback!
- I had better idea for tutorial on first day(by better i mean with graphic elements and optional), but for some reason i deleted it.
- Cant argue with that
- The problem with speedrunning in this game comes in its core of gameplay. It would more fit into endless runner type of game. I think i rushed this idea without thinking much in speedrunning aspect, which is probably most important one in this game jam.
- My first idea for Polymars mode was to include figure/sprite changing to player and adding it as aspect of gameplay, but because of my laziness i made it only come with more speed than usual. (5 instead of 2 if i remember correctly)
- Also cant argue Overall, most of my bad decisions were made because of my laziness and rushing it too fast.