Thanks for feedback!
- I had better idea for tutorial on first day(by better i mean with graphic elements and optional), but for some reason i deleted it.
- Cant argue with that
- The problem with speedrunning in this game comes in its core of gameplay. It would more fit into endless runner type of game. I think i rushed this idea without thinking much in speedrunning aspect, which is probably most important one in this game jam.
- My first idea for Polymars mode was to include figure/sprite changing to player and adding it as aspect of gameplay, but because of my laziness i made it only come with more speed than usual. (5 instead of 2 if i remember correctly)
- Also cant argue Overall, most of my bad decisions were made because of my laziness and rushing it too fast.