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(+1)

single mechanic, done really well, feels good to do the recoil boost.

the lack of checkpoints is BRUTAL though, I would highly suggest at least keeping the upgrades if you die after getting a heat increase.

AI music is very fitting, gun sounds are good - not overpowering, not weak.

(+1)

Thank you! It's brutal indeed. I actually thought about keeping the upgrade after death, but I decided not to do it, because I saw it more as a "little help" for the second part, and wasn't really necessary in the first part. The heat increase and the stronger recoil (that i didn't indicate that you get it in the game) really helps when trying to slow down during a fall. But I totally get your point, and maybe it would be a better design.

I definitely would not call it better, it’s different… you made a more potentially ragey game for a specific type of player by not doing that.

if that’s your intention that’s great and no reason to change it

in the end a lot about a game is the emotion we are trying to make people feel when they play it

your take causes potentially more rage but infinitely more accomplishment than if there were checkpoints