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kiwirr

17
Posts
A member registered 53 days ago · View creator page →

Creator of

Recent community posts

Hey, our games are very similar! I like the way the level is designed, it feels like it becomes more challenging as you progress. The ricochet to hit the target is also nice!  I think that a progress bar for the heat of the gun could be a good addition, as it could allow for the player to play more "on the edge", knowing exactly where the edge is.

I had the same issue on opera, but the game seems fun!

thank you! Yeah, a lower friction while shooting could make the game flow better, thank you for the suggestion!

My little game: https://kiwirr.itch.io/escape-the-weapons-factor

thank you!

thank you!

Thank you! It's brutal indeed. I actually thought about keeping the upgrade after death, but I decided not to do it, because I saw it more as a "little help" for the second part, and wasn't really necessary in the first part. The heat increase and the stronger recoil (that i didn't indicate that you get it in the game) really helps when trying to slow down during a fall. But I totally get your point, and maybe it would be a better design.

pizza die :(

I liked the gameplay, and the theme really is unique, well done!

Thank you!

We really did! That's so funny hahah

Thank you! And sorry about that hahah, I was trying to make it hard, but maybe I overdid it

Our games really are almost the same! hahahaha

Cool! Game inside of a game!

Good concept, and I liked that you have to build momentum to be able to jump further. I think the camera shake could be a bit more subtle

Good concept, and I liked that you have to build momentum to be able to jump further. I think the camera shake could be a bit more subtle

Cool concept! The aesthetics are great!