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(+2)

I finished at 8:11!
The aesthetics of the game are nice and I like the sound effects. I also enjoy the revolver-style attacks where every time you use an attack it cycles to the next one, very cool! The collisions and hitboxes felt a little too precise though, it often felt frustrating trying to kill a rat that was knocking me around because I couldn't hit the thing. Jumping between platformers in some areas felt so precise that it would feel unfair, some coyote time and bigger collision boxes would be appreciated. Also, the character's movement feels a bit moon-walk, he feels heavy to control. Overall it was a fun experience and I appreciate the story setup!

(+1)

Thanks for the nice comment, I'm glad you enjoyed the game! Coyote time was something we really wanted to implement, but we didn't have enough time to do so.

(1 edit) (+1)

Coyote time and input buffering are also the first things we added to the post-jam version, which you can find in the description ;)