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It looks like we had similar idea! I like how you can shift the lights around to hide some of the spikes with the  platform shadows.

I had some technical diffuclties during play. The game does require a lot of testing and fixes but that can always be improved if you work on it hard enough. It is a decently difficult coding problem to solve. I avoided implementing shadows just so I can deal with everything in the game jam. Great job.

Yeah, at first I wanted to make it a pure puzzle platformer but I found it too hard to make this game like that. And this is also why I found your game fascinating. It's hard to do coding like this cuz I made the ray detection in a inefficient way I guess. Anyway, thanks a lot for your play and kind reply!