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AzOrbiter

18
Posts
1
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A member registered Jan 04, 2024 · View creator page →

Creator of

Recent community posts

LOL I'm glad it made you furious. Was my intention. When I'll add save feature for web it will make the game better because you would be able to take a break and relax.

The death screams still surprise me man. Make me laugh every time.


Thank you for playing

Thanks for playing. 

I'm gonna take everything in to account, I couldn't get the variable jump curve quite right so I kept it fixed for now because the fixed jump curve felt good but I'm going to work on it more. As for the slide jump, I didn't want it to be a must use tool but more of a tool to speed things up and make the game flow. You can actually use it in most levels to cut on time. In this case it's more of a delibirate choice not to force it on the player.

Thank you. Glad you liked it.

It looks like we had similar idea! I like how you can shift the lights around to hide some of the spikes with the  platform shadows.

I had some technical diffuclties during play. The game does require a lot of testing and fixes but that can always be improved if you work on it hard enough. It is a decently difficult coding problem to solve. I avoided implementing shadows just so I can deal with everything in the game jam. Great job.

Hi, thanks for playing! Celeste was defenitly a huge inspiration for me in the level design and character controller design (mainly the jump). You are the second guy that noted that so I guess that shows, awesome.

This game jam is the first time I've done sound effects, I'm glad you liked them.

Amazing game done in such a short time. Well done.

The game looks super cool and the character controller is really good. I couldn't play much of it though. Pressing 4 buttons for a single ability is just too much of an hustle.

At some point the game started looping over levels I already played so I guessed I've played all the levels. This is my favorite Jam game I tried so far today. The consept is really cool. It had a few cool ideas on how to use the concept of the game for different pazels and the art is just fantastic. Really great job all around.

Really good game, I like platformers. The controller is super well made. BTW I hate hidden blocks!

Thanks for playing.

Dust effect are just some inefficient shaders I wrote. Glad you liked it.

Thank you for playing the game and commenting. There is a death counter that shows up at the end screen but it's a good idea to add one earlier. My thoughts were that it would just annoy the player seing the counter just go up and up but it's a good idea to have it in settings.

And thank you very much about notifing me about the rules. I will fix it imidiately.

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Sure. It was almost the last level so you played most of the demo. Thank you for playing and commenting.

You are correct about adding a warning and I'll do so (Added to the comment but I'll add to the game as well). I'm not sure how I can mitigate the issue. If I allow the user to pick a low contrast or maybe even change the colors from dark grey and light grey to 2 different colors with the same intensity it might solve it. I don't know enough about the subject, but I'll do my reserch.

Please let me know if you have ideas about it or the game in general. You played the grand majority of the game but I intended to make it a much longer game in the future that better use the mechanics. So if I can get good input early that would help a ton. 

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The game is super cool and plays well. It is also includes the theme in gameplay super well. The input qwer didn't work the first time I loaded the page and required a refresh. This might be an itch.io, my pc, or the actual game so keep this in mind if you want to get it tested. After loading the game properly I played for around 5 minutes and it was quite fun. The enemies change and the spells get stronger,

That was difficult. The concept of the game is super cool, a platforming game where the entire world shifts. I really liked it.

Animation and art are fine, they could be improved but we only have 2 weeks so you really spent you time well getting what you have done. The controls should be improved, the fact you can wall jump only once from each wall is annoying.

Couldn't really figure the shadow part of the theme.

This is a cool game and concept and overall really good job. 

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Wow that's great, thanks for playing. This game is a work in progress. This is the demo for the mechanics, I will defintly expend it in the future.

Yeah, I saw that. I need to figure that one out. Maybe some settings in the engine build system or the upload page are wrong.

Finished the game. Really pulished all around, I liked it. 

It's a cool arcade game. the sound and visuals and how you control the car all feel good.

I have noticed 2 issues:

1. After you acquire a single crystal you are much faster then to shadow meaning you can cheese the game by doing circles in place for a min and then move on. the other card will get stack there for a while.

2. the holes can be unfair spawning right on you, I think they should flash for a second before.