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Into the alchemist's house's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #233 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Playability | #804 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Excellent game, although could benefit from from some polish as there are some bugs/bits which dont play quite as well as they maybe should? Most notably hitbox interactions with other UI elements? Other that those, a really solid entry and attempt, looking forward to seeing what you can deliver in future!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Inadvertently you broke into the home of Alchemy, where the light and shadow and house structure are unique and unpredictable. Follow the "moonlight", can you find the exit?
Extra Notes
GLHF!!!!
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Comments
Cool concept, very fun puzzle mechanics and really challenging sometimes.. im stuck on a level with spikes and single platform :') im standing under platform, trying to jump while moving mouse but still didn't manage to do it. But i'm definitely will try again! Great job
Nice level design! The hitboxes sometimes felt unfair when they were in half shadow, but that's understandable since it's a difficult problem to solve. Btw, I laughed when solving the level were the jumps lead to a dead end.
You are right! The in-shadow part may not have a collider I think. But I used a silly function at first and hard to change at last lol. Thanks for playing!
very fun concept. i got stuck into some platforms more often than i expected but anyway it was a fun experience to play this game. keep up with the good work
Thanks for playing! Hope to fix these platforms using some design tech from celeste.
It looks like we had similar idea! I like how you can shift the lights around to hide some of the spikes with the platform shadows.
I had some technical diffuclties during play. The game does require a lot of testing and fixes but that can always be improved if you work on it hard enough. It is a decently difficult coding problem to solve. I avoided implementing shadows just so I can deal with everything in the game jam. Great job.
Yeah, at first I wanted to make it a pure puzzle platformer but I found it too hard to make this game like that. And this is also why I found your game fascinating. It's hard to do coding like this cuz I made the ray detection in a inefficient way I guess. Anyway, thanks a lot for your play and kind reply!