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Genuinely a cool concept! I think when an enemy is moving into a tile you are attacking it should hit? Feeling rewarded for that hit would be awesome.

Anyway crazy to see an MMO and I find the mechanic of 1 tick every X seconds thing, tricky way to make it easier to create in 2 weeks and have a unique spin on gameplay.

It also felt extremely slow paced and didn’t hold my attention super long but I got the hang of it and had fun!!

-Alex

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Trust me everything you mentioned was our dilemma during the jam :D lot of these choices were made to make the 2 weeks deadline. Topdown, "turnbased" (Helps alot against ping and EU vs NA players etc) so we simply assumed and forced people on a delay and try to make it work.
Game is not perfect and lacks some things we wished we could add but overall love all these responses makes our team happy! In the last 30mins before deadline we changed 4 seconds for one move towards 1.5 second for one move ... been a crazy ride!

Woohoo!! hahaha makes total sense and very well navigated! The ingenuity required to still pull it of is very cool. I had been thinking about this concept for an MMO, so its really cool to see it and try it! Thanks for bringing something wild and new into the world :)

-Alex