Interesting mechanic that is well executed, though I sometimes want to cut the bottom of something but the slicing seems to prioritize the higher chunk as the one to become a physics objects. Would maybe experiment with taken the smaller of the two pieces instead, to allow for a bit more creative solutions.
To be really Nit-picky here; the player character isnt really needed, gameplay wise, except for the first level.
Other than that, great game, make more levels :D (maybe some that require more of the player's character)
Viewing post in Bouncy Brew jam comments
Thanks for the great feedback!
Yeah I've been having some troubles to get the correct mechanic for slicing, I tested a solution with the largest piece always staying static, but then pillars and similar items were very underwhelming, I'll continue to improve this in the future!
As for the player, yes it was planned, but time ran out and now he's only necessary for running through the shadows to get a overview of the level currently. In the future I'm thinking of limiting the actions to in his vicinity, as well as fighting monsters in the level at the same time. Maybe you could crush monsters with the environment as well.
Thanks again for your great review!