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(+1)

Thanks for the review)

Initially the intent was for every item to have at least a few absurd actions, that would result in player death (Kick active burner). Eventually player will learn about items/environment and progress further. But a saving system was... troubling and time consuming. So I had to cut out all death colliders, death animation. Pipe puzzles also didn't work out)

(+1)

Yea thats fair enough, but for two weeks you did really well. Its the longest I have played any of the games lol