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So i get picked of the street, get introduced and almost immediately put into a lead role? sure xD
The story is interesting, and the visual executions is done well, though as you described, these kinds of project mainly require just a lot of content/work to get done.

The alchemy theme is a bit missing, but the shadow organization is a good one on the shadow part of the theme.

Did run into certain scenarios where i would have like to be able to return to a previous scene, like selecting a location and not being able to go back to base from it.

Nice job :)

(+1)

Thanks for the feedback!

There is going to be an in-universe reason for the player being chosen as the lead role, but I didn't really think of explaining it in the submission. Maybe I'll add some sort of cutscene in the end of the mission to give a hint about the reason.

The alchemy theme was going to be incorporated by adding the option to assign different team members for story progression, but I ran out of time to implement it. I will be working on adding that once the judgment period is finished.

As for those scenarios where you can't go back, I guess you mean the "Work in Progress" dialog? I guess I should have made it so the player returns to the base instead of the main menu. I guess that's on my part XD