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Omni Games Studio

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A member registered Dec 15, 2023 · View creator page →

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Haha, thats okay. Im glad the atmosphere was immersive enough for you to value the view over your own survival lol. im glad you enjoyed it, thanks for playing.

Awesome, glad you enjoyed our game. Optimisation it seems is our biggest issue rn lol. But we learn from our mistakes I guess. Thanks for the feedback. 

ThanK you for playing, even with the low frame rate. The two of us who were working in engine have great computers so optimising was more of an afterthought as we just didn't notice any performance issues on our machines. Definitely having performance options seems to be a big one for unreal engine games in general. Thank you for the feedback. 

well done guys, very well done. i liked the whole game overall, the only issues i had with the game were minor. the flashlight range could have been higher, the battle music was an odd choice, and i got a bug where enemies just woudnt die. but other than those small issues which are all easy fixes if you choose to fix them, the game was a great experience. liked the atmosphere, enjoyed the story, enjoyed the shooting. well done.

Well, you've stated the obvious already. its not scary, but its your second game and as you said, you just wanted to get something done in the 7 days for this jam. and you did that so i say that's a win for you regardless. good work buddy, keep it up. may your future games be bigger and better.

wow, the sound design is fantastic. incredibly well done. only thing that id want to see changed is there are some invisible collisions around the beacons that sometimes are just annoying to get around. but other than that, the art style was fantastic, the atmosphere was fantastic and the sound design was top notch.

Wow, incredibly well done guys. Got the atmosphere 100%, was constantly on the edge of my seat thinking i was about to be attacked by a shark or something like that. well done. no bugs, no major issues, good level design, good sound design, nice clear objectives. the only point of feedback that id make is that in some areas its impossible to see past a meter or so in front of you. other than that its a fantastic game. well done for 7 days.

Really cool atmosphere and environment. took me a bit to understand what was going on. the sound design constantly kept me watching around myself for ghosts.

there were also a lotttt, of bugs. which is understandable from a 7 day jam, but i would have like to not have to alt f4 out of the game every time i died. that was probably my biggest issue was that because it was so easy to die, i would end up closing and reopening the game over and over again. 


good job for a project done in 7 days, and by 1 person i assume. the atmosphere is there and it is definitely a scary game fitting of this jam. well done.

Nice game, i really liked the art. unfortunately the gameplay was a bit unbalanced. would have liked to be able to kill enemies in 1 shot if playing tactically. also would have been good to have a health bar of some kind so i know if i have to start playing more tactical or aggressive. i like the vent mechanic as well but it didnt seem like there was much point in using it over just rushing the enemies.

Really cool atmosphere and enemy design. i like the way the game looked and felt to play. my only issue really is that the monster can get you locked into corners. and when it does theres no way to get out at all. the player character gets stuck in the corner by the monsters collision box and cant get out. making the monster collision not block the player movement would make this an easy fix. also, my game did crash and told me i had infinite fps lol. well done overall though

Short, Sweet, Fun. Well done. i would play more of this if there was more to play.

Sound design and voice acting was very good. in a jam and a platform where renpy is a very popular engine, having voiced characters is a really good way to set your game apart from the rest. props to the voice actors. well done.

What? lol. good game. very surreal, leaving me very questioning after finishing it.

Well done for a first game. I didn't exactly understand the story or the meaning behind it but the art, and visuals were a nice touch to bring it all together. sounds were also done nicely as well.

Wow, art style and the dash mechanic are both amazing. i would play a full metroidvania style game with this art and dash mechanic. very well done. easily my favorite game so far in this jam.

Short and sweet, was quick and easy, definitely good opportunities for people to speedrun faster scores

Very well done game, liked all the traps and the segments. well designed in terms of level and the visuals were very nice. The only real issue i came across was the player controller being weird? like i couldn't walk up stairs whilst looking up them, so i had to look down to go up them. and sometimes for some reason if i was looking down or up whilst near a trap it would still hit me and rest me, so whenever i went through traps i just ended up lookingn straight forward. there is also a segment in the level where the swinging axes clip through the wall and can hit you, that took me a bit to register that that was how i was being reset but despite that i managed to complete a run in 3 minutes so im happy with that.

Well done.

okayy, i have a lottttt of feedback for this game because i spent an ungodly amount of time trying to complete it.

also ill preface this by saying im not a pc gamer so maybe its just a skill issue for me.

1. it took me 106 minutes or so to complete all 12 levels.

2. the game never registered that i got past level 1 even though i went through all 12.

3. leaderboards are not working.

4. is this celeste? coz it felt like it.

5. a lotttt, of the spikes seemed like they had wrongly placed collision boxes so i was dying a lot when i shouldn't have.

6. not all jumps are equal, some jumps went higher than others, with both normal jumps and stomp jumps and it made it incredibly hard to play sometimes.

7. music did not play for most of my run. it played once i think and that was it.

8. this game would have benefited greatly from having controller support.

9. the burnout mechanic is poorly thought out imo, when you stomp burnout and you get the movement speed buff its great, but having to balance the stamina and the overheat often meant i spent lots of time just sitting on a jump spot waiting for my overheat bar to drop down so i could move again. this did not feel good in a game that is meant to be fast.

Overall the game is good, with a nice mechanic and a nice well thought out style and feel, but the lack of a leaderboard or even a score timer at the end is extremely upsetting as i spent almost 2 hours on one run and didn't even get to see what my final score was. not to mention that i didn't get to see if it was on the leaderboard.

if the game had more time i would have liked to see the mechanics get a bit more polish so it doesnt feel like you died from something dumb such as a bad spike hitbox, and i would also like to have seen the leaderboard working so i could see if there was anybody worse than me.

Good job on the game.

took a bit to figure out how to play properly, really liked the way the camera zoomed out when you sprinted, nice addition. i couldnt figure out if the heat vision was working at all? maybe i was using it wrong but overal, nice little game. good work.

awesome, thank you for the feedback, i definitely wanted to add a lot of other things and fix those things that you mentioned but i just ran out of time and couldnt get the polish i wanted. I will make sure i check yours out. 

Thank you for the feedback, we did end up having a large inspiration from WALL-E yes, even if the initial idea was not based on him at all.

As for the battery, we figured out after submitting that it was quite hard to pick up due to the way the interacting worked, if you do wish to try again, all you have to do is aim the center of the robot at the battery and you should be able to get it. There is an image further down in the comments from Asher Farag, another developer on the project, where he shows the angle that pretty much always allows you to pick it up. If you would like to give it another shot i'd love to hear the rest of your thoughts, if not however, im glad you enjoyed what parts you did play. Thank you.

Thanks for the feedback, super happy you enjoyed our game.

fantastic atmosphere, bio horror, brutalist architecture and creepy ambiance are all things i really enjoy in a game, incredibly well done, the feeling of the crushing darkness and the breathing walls were all awesome, my only gripes were small, when in the maze, i didn't like it when a dialogue screen opened up 10 times, just have it pop up once and then never again. some of the audio loops didnt loop perfectly so there were moments when they would cut out. and the ending, whilst being good, i think fell a bit flat from the rest of the games atmosphere and story. despite those small issues, very well done.

yeah, i was able to make it to the end.

absolutely fantastic game, great story and art. i had the misty koi problem too so i quit the game and restarted from the continue button and the game gave me the scarf for that part so i got past it. really well done.

art style was awesome. good job.

the art style for this game is awesome but the bugged character controller and constant soft locking of the enemies made me constantly have to restart the game from the start. over and over again. 

Really well done, i ran into 0 bugs and had a nice time cleaning up trash, wish there were more levels, and possibly a faster claw. great job.

a lot of small things that added to the overall product positively, i really liked that when you picked up a bag of trash the raccoons head would lean to whatever side of the body the bag was being dragged on, nice little touch there. unfortunately i ran into a bug where my objectives disappeared so i just spend all my games running around clueless trying to find as many bags of trash as i could before my children died. also, the looking through walls mechanic could have had a bigger area, it was quite hard to see where i was going a lot of the time. good job otherwise.

amazing art style, and really cool boat controls/effects. but there were a lot of bugs and it made collecting and building an afterthought, i just spent my time drifting around and island hopping.

i liked the art style and the characters were awesome but i dont happen to be a guitar hero speed runner so straight off the bat the game felt way too hard. despite me messing up almost everything i still managed to win. also i never bothered with the abilities at all, i just didnt know when or why to use them when versing an opponent who wouldn't win against me without. also, was quite annoying when the game wouldnt register the notes i was pressing so it just told me i was doing bad instead of detecting what i was doing, this made me just lose all flow that i had at those points. cool concept though, would like to have seen more levels with a smoother difficulty curve.

The 2d paper painting art and style was awesome, so was the design of nom nom, but i couldn't actually play the game properly. when moving i just couldnt see what i was doing, i dunno if it was the frame rate or what but i couldn't finish it. also, as others have said, the camer should have just centred over your character permanently, it was lots of the time hard to keep track of the player when jumping or falling.

the animations and environments were great, i think, as is pointed out by everyone else. the decision to have the camera as it was was the biggest flaw. it may have been alright if it was just a fixed camera but changing controls mid air or mid level also just made it that much harder. i also got trapped under the map many many times and the game even crashed my computer at one point. also, i kinda don't understand the design choice of having a sugar glider that cant jump. good work though guys, i did manage to finish the game after a couple of replays.

Fun game but the lack of any immediate threat meant that most of my 7 minute run was spent just sitting next to a food item waiting for my bar to deplete so i could refresh it. the only reason i died was because i got stuck in a corner and couldnt move. an addition like exterminators who constantly chase you would have made the game play loop a lot more interesting. I also pitty the person who had to record the fart sounds lol.

for some reason all the levels told me i won way before i had reached the fish catching quota, which was odd. and it seems odd to have a timer in the game when you can just speed run catching all the closest fish to the surface. a point system would have been better based on fish sizes or depths. good job though.

Thanks for the feedback, it seems some people seem to struggle a lot with the wind pipes and some people don't struggle at all, its odd but i'm glad you enjoyed.

Never got the hang of the driving properly but very much like the dropping and collecting of specific types of trash to specific characters. well done. also liked having a minimap,

Thanks for the feedback, we did have a lot of other stuff planned in between the traveling around that would have made game play more interesting or faster but we had to cut a lot of things to make it in time.

Thanks for the feedback, the battery item is difficult to pick up but at a certain angle it can be collected, you just have to mess around with it for a bit. we didn't realize how hard it was to pick up that object until after the submission went up.

I unfortunately could never get past the medium size stairs, which made for the game being pretty much unplayable when they showed up.