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Awesome work! I beat the game and enjoyed it. Its a short little game but still so satisfying. More levels, more polishing, a bit more content and I think you have a really solid game that can be given out to the masses. Special thanks for forgiving death system. Instead of teleporting somewhere or restarting the level you allow players to keep playing from the same spot (Unlike in our game 😅). I don't want to highlight each of the crystals but I will say that all of their abilities are cool from idea perspective and well executed, loved them. Boss fight was a nice surprise 🔥


I do have a few points for further improvements:
1. There needs to be a feedback on collision. I had a strong feeling I'm not hitting anything if I didn't hit the center of enemies (even if the hit did register). Maybe you didn't have enough time for that but thats the most important note on this list (from my POV). Possibly destroy the "bullet" on collision (If you intention is not for it to hit more enemies) ?

2. Thank you very much for not putting such a big speed on intro but I mention it on all games I play - Some are slow readers like me and I would really appreciate if you would have a button "Next" or "Continue" to allow me to continue the game after I'm done reading on my own pace. Yes, this is super subjective and a preferential thing, but people like me would be grateful :)


(+1)

I appreciate the feedback! I'm planning to work on it a bit more just to round it out after the judging period. Enemy attack feedback is definitely on the list. Also more enemies in general. I'll also work on the text intro a bit. Admittedly that was sort of hacked together on the last night before the submission😅