Beat it!
Very well made overall, I liked the variety of spells (summoning rocks to block light was especially cool), good amount of content. Right when I thought the demo was going to end, a entire boss battle started instead :)
It's well polished too, most games I tried (including mine :P) have a few annoying issues that didn't get fixed in time but I didn't notice any here.
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One Spell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #196 | 4.500 | 4.500 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #893 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Enjoyed the cleverness of the spells and simple but effective use of light. Good little game that would be elevated by consolidating the puzzles a little more so there is more direct feedback on screen rather than having to run around as much. Overall solid entry.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
This is a short puzzle adventure game where you must stay in the shadows. You have one spell to cast, although the spell can be changed by hitting various crystals throughout the game. Each crystal color performs a unique action and you must solve several short puzzles using the crystals in unique ways. The game culminates with a face-off against the enemy of shadows everywhere.
Extra Notes
This is a solo dev project. Everything EXCEPT the music was created by me during this game jam. I've had a number of incomplete projects in the past, but this is the first game I have release with any level of actual polish. I can't wait to participate in more Game Jams in the future!
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