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(+1)

Okay yeah so you said there wasn't much in the game from the opening tutorial so I wasn't really expecting much when I started playing. 

However the mechanics and setup you've already got is a fantastic foundation for a game. Some more enemies and a bunch of balancing and this is a really solid title.

The art is simple but nice I especially like the alchemist and the gun art. The UI of the gun and equipment screen is great.

Walking outside at the start everything is SUPER tanky especially the lich things? But after I got a few drops I was INSANELY OP and 1 shot everything haha.

Obviously no sound or music so if you plan to work on this in the future that would be great to have. But yeah a really good foundation and something I would really enjoy to re-visit if it gets updated!

(+1)

Thanks so much for the feedback! That means a lot to me that you think it has potential! I spent so much time on setting up the stats and item functionality (I've never done an inventory or save system before) that I never got around to actually balancing them before it was too late :( I would have also loved to get more enemies and variation in before uploading for the game jam! On the final day of the jam I was planning on doing all the fun things like balancing the characters health and item stats and maybe adding som recolored enemies with different abilities and a dungeon of wave spawns, but of course game jams never go to plan and my enemy AI broke everything somehow so I spent all day on fixing that 😅 I would absolutely love to work on the game more, especially if others thought the concept was fun/good! I finally got it to a solid enough foundation that actually adding more content wouldn't be too hard or time consuming at this point :) Again thanks for the kind words and constructive criticism 😁