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(1 edit) (+1)

This has all the makings of a  really good "tough-as-nails" platformer. Plus the whole concept of having a time-limit be a natural part of the story is perfect. I do think the penalty for failure is a bit steep, but I also know checkpoints are probably not easy to put into a game like this. The difficulty curve starting out is pretty high, but you do get used to it quickly. Once I got the hang of it, it was a lot of fun and very addicting. Good work


(edit) Bravo on the idea. I thought it was brilliant!

Wow, thank you so much for the feedback!! You're right, the checkpoints and "success windows" were really hard to time, and I was worried that I made it too difficult for the jam.

Made my day to hear that you liked the idea :D Thanks for playing!!