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The platforming was very hard, I kept overshooting my jumps after falling. Honestly, I don't know if it was because of the player's movement, or a skill issue. Eventually, I got the hang of it. The idea is very cool and I got a laugh from the dialogues. But kept losing because I was paying attention to what the characters were saying, and that annoyed me a bit. Maybe putting an exclamation sign dialogue boxes, or playing a distinctive sound when the player should activate the switches might prevent the player from missing the window and allow them to pay attention to what the characters are saying.

Wow you brought up so many good points, thank you for the feedback! 

Tbh I think the player movement is very difficult and definitely takes some getting used to. 

The fact that you were trying to pay attention to the dialogue and that caused you to fail is HUGE feedback because that is definitely a design problem. Will definitely take that into consideration when I smooth it over after the jam. 

Thanks so much for leaving feedback and for playing :)