Ideally, as this is meant to be a roguelike, we'd implement a saving system so you can get a better tutorial only on your first playthrough. Unfortunately, the nature of the browser game coupled with the limited time made it impossible at the time. Our team has been talking about prettying this game up a bit, so check back in two or three months.
If we turn this game into something on Steam, you can bet your bottom we'll be dumping in all sorts of satisfying sounds, animations, and effects. As is, the team was already swamped with the sheer size of this project. None of us had tacked a game of this scale before, least of all for a jam. We might have been too focused on the mechanics rather than the presentation.
Thanks for your review! Again, check back in a bit to see an updated/bugfixed/polished version.